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WH40KGeneral Warhammer 40K information. Imperial Guard: Facesmash with BubblewrapI'd need a Banewolf + scratchbuilt vehicles to run this. Retains a PCS + 20 guys with ACs to bubblewrap vehicles. HQ TROOPS ELITES FAST ATTACK
Imperial Guard List: Full Mech FacesmashI'd need to add an extra Chimera and Banewolf to my toybox, and scratchbuild the Manticores and Hydras. HQ Company Command Squad: TROOPS ELITES FAST ATTACK HEAVY SUPPORT
Lamenters : Who's cryin' now?Here's a chunk of the Lamenters, in the middle of a Purity Seal treatment.
The circles at the bottom are laser-cut, hand-painted objective markers. I also made other copies in smoke-colored acrylic, as well as ones for Imperial Guard, Ultramarines, and Chaos. I've also finished weathering and customizing two rhinos.
Here's the Rhinos with a couple of occupants, along with their new-style shoulder emblems.
Warhammer 40K Skirmish?I'm thinking about rules possibilities for a homebrew skirmish game in the 40k universe. The bulk of the rules and points would come from the current 40K rulebook and codices. Some ideas:
Flea Market dealsPicked up a few deals:
Also, for future flea market vendors: most paint jobs and assembly jobs are below tabletop quality. $20+ for a splotchy paint job on a Chimera is too damn much.
Fun with LasersNow that I've got a TechShop membership, I'm no longer constrained by my lack of a garage and limited equipment. Here's my first hour's work on the Epilog 45W laser cutter / engraver:
A lot of wargame add-ons are simple designs -- excellent for practice.
Monday night's gameNo games Sunday due to some Pokemon rollout. I had a fun game (my Marines vs. Imperial Guard) and learned a lot. It was an objective game with deployment to opposite table quarters. My opponent's list: - CCS w/4 GL in Chimera We weren't tailoring, so I used the same list I had used against the Orks -- 1500 points. - 3 Tac squads in rhinos with mixes of special weapons
Imperial Guard / Red Harvest TestPlayed a trial of the Red Harvest scenario, as well as my first time with my traitor Imperial Guard force.
Some notes: * A three player game takes much longer than a two player game. My mistakes playing the guard: * The senior officer in the Company Command can also use the junior officer orders, like Front Rank fire ... I didn't use the CCS orders much, which was a waste.
The Gentleman's Game?Is a thousand-point Cities of Death game the ultimate 40K experience? The advantages:
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