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WH40KGeneral Warhammer 40K information. Assembling Small Scale 40K rulesI'm trying to assemble the rules for small-scale combat in Warhammer 40K. Focus is on interior / close quarters combat, including shipboard actions, building interiors, and cityfights. Rules come from IA4: The Anphelion Project (A), IA9 and IA10: The Badab War (B), or Cities of Death (C). Anything else is a playtest or house rule. Game parameters:
Close-Quarters Shooting (A)
The Anthill Scenario RulesDominant feature is "The Anthill," which is in the center of the
Securing the Future of Warhammer 40,000
If trends continue, 6th edition of Warhammer 40K will be based around 2500 points and mech heavy. Want to see where this goes?
Warhammer 40K Apocalypse Game "The Anthill" 17 July 2011Utilitatum Inquis – Prioris Tertium Thought for the Day: “Men do stupid things simply because they can, but nothing they do not wish to do without the threat of punishment.”
40K Skirmish Scenario: Stormraven DownInitial SetupSet up a 3' x 3' board of mostly city terrain. Place a flyer (Stormraven or Valkyrie, &c) on the table in one corner. The downed vehicle counts as impassable terrain for all models, but any model within 1" of the vehicle counts as being in hard cover. The defending player places a casualty marker (representing the pilot) in a building or ruin within 6" of the vehicle, along with two models representing elite snipers.
40K Skirmish Scenario: Defend the AncientDefend the Ancient / Battle of the AncientsThe defending player sets up first. His force consists of:
The walker or MC is the only "big man" in this force, but may not be given any character upgrades. The opposing player uses a normal force org -- or, in a "Battle of the Ancients," the the same force org as above.
40K Skirmish playtest resultsA few things:
Force Org / Warband ConstructionThese are the count of models in the warband. HQ: 0-2 if HQ units are used, they must all be "big men" characters.
Another attempt at a 40K skirmish gameI'm going to try to put out some playtest rules for a skirmish game using the 40K minis and fluff. Inspiration will come from various versions of the Kill Team rules, the Deathwatch RPG, as well as ideas from other skirmish games. This will not be a stand-alone set of rules, as knowledge of 40K and the current codices is required. I want it to be a character-based game with several "big men," plenty of interaction between units, interleaved activations, and avoid having people spam units or game the system. I also want Xenos to be able to build a decent force.
Warhammer 40K Apocalypse House RulesI'm assembling a series of rules changes to Warhammer 40,000 Apocalypse. My main sources are the Apoc rulebook, IA Apoc and IA Apoc II with other Imperial Armour books as necessary. Common-sense / house rules are there to speed up the game as well as keep the game friendly. === Rules: * Both AP1 and Destroyer weapons get +1 to the Superheavy Damage Table (IA2) === House Rules:
2000 Point Ordo MalleusHQ TROOPS Inquisitorial Warband Inquisitorial Warband Inquisitorial Warband Terminators with Hammer, 4x Halberd
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