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WH40KGeneral Warhammer 40K information. Black Templars 2000 point Mechanized ListHere's a trial list: HQ:
Destroying RAW trollsOne of the better days for the Warhammer 40,000 hobby. First, GW releases the Blood Angels and Tyranids FAQs, along with a direct answer on the relevance of the PDF Inquisition codices. 100% agreement? No ... but I'm happy that GW could answer most questions with a straight yes or no.
Eldar Vyper WIPA work in progress. An Eldar Vyper, with the goal of making it as cool as possible.
Completed Furioso LibrarianHe's done. Works like a charm ... placed on a decorated 60mm base. No problems with LOS or model size on the table, and he looks cooler (IMHO) than a Dreadnought model.
Furioso Librarian ConversionI'm converting an Eden Miniatures Grey Daimyo into a Lamenters Furioso Librarian. Here's a quick shot of the unpainted conversion next to an AOBR Dreadnought.
40K Skirmish Notes part 5Quick notes: * Some success with using high-AP weapons as modifiers to any die rolled. Example: +3 for a meltagun, applied to either a high die (to push the number beyond the save limit, thus ensuring a casualty) or to a low die (trying to overload the unit's defense dice.) Some things can't directly translate from 40K to Force on Force. A low-quality force will still cause some wounds in 40K just by weight of dice (think of a zillion BS2 orks or a BS3 autocannon), but low-quality troops in FoF lose most quality contests with elite and get killed or pinned before they can strike.
40K: Crusade ResultsThe Crusade event went well, but only a few people showed up. I should have checked the schedule re: Easter before doing the work. I did get to try the new Blood Angels codex with a silly list and misplayed the few vehicles I did have. More practice required. The WW2 event on Saturday devolved into a two-player game -- so I'm going to hold off on scheduling and promoting further events. Maybe it's time to charge an entry fee.
Squad-based 40K part 4: PlaytestDecisions: * Power armor (4d armor or better) is sealed, and should get its armor dice vs. flamethrowers. Power armored units can ignore or travel through flames if they make a quality check. * Grav tanks which can fire more than one weapon and move are OP for a skirmish game. Two Eldar Wave Serpents (with troops inside) need to be toned down somewhat. * Monstrous creature rules need to be pondered -- should they use the same rules as vehicles?
Squad-based 40K part 3: Marine TO&ESpace Marine TO&E: Tactical Squad: Combat Squad 1: Combat Squad 2: Scout Squad: Camo cloaks add +1 to the TQ test for avoiding detection while stealthy if the entire combat squad is wearing them. Scout Sniper Recon:
Squad Based 40K part 2Movement (30mm scale): * Standard human or power-armored Marine: 12" cautious, 24" sprint Jet pack jump: up to 30".
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