WH40K

General Warhammer 40K information.

Destroying RAW trolls

One of the better days for the Warhammer 40,000 hobby.

First, GW releases the Blood Angels and Tyranids FAQs, along with a direct answer on the relevance of the PDF Inquisition codices.

100% agreement? No ... but I'm happy that GW could answer most questions with a straight yes or no.

Eldar Vyper WIP

A work in progress.

An Eldar Vyper, with the goal of making it as cool as possible.

Completed Furioso Librarian

He's done.

Works like a charm ... placed on a decorated 60mm base. No problems with LOS or model size on the table, and he looks cooler (IMHO) than a Dreadnought model.

Furioso Librarian Conversion

I'm converting an Eden Miniatures Grey Daimyo into a Lamenters Furioso Librarian.

Here's a quick shot of the unpainted conversion next to an AOBR Dreadnought.

40K Skirmish Notes part 5

Quick notes:

* Some success with using high-AP weapons as modifiers to any die rolled. Example: +3 for a meltagun, applied to either a high die (to push the number beyond the save limit, thus ensuring a casualty) or to a low die (trying to overload the unit's defense dice.)

Some things can't directly translate from 40K to Force on Force. A low-quality force will still cause some wounds in 40K just by weight of dice (think of a zillion BS2 orks or a BS3 autocannon), but low-quality troops in FoF lose most quality contests with elite and get killed or pinned before they can strike.

40K: Crusade Results

The Crusade event went well, but only a few people showed up. I should have checked the schedule re: Easter before doing the work. I did get to try the new Blood Angels codex with a silly list and misplayed the few vehicles I did have.

More practice required.

The WW2 event on Saturday devolved into a two-player game -- so I'm going to hold off on scheduling and promoting further events.

Maybe it's time to charge an entry fee.

Squad-based 40K part 4: Playtest

Decisions:

* Power armor (4d armor or better) is sealed, and should get its armor dice vs. flamethrowers. Power armored units can ignore or travel through flames if they make a quality check.

* Grav tanks which can fire more than one weapon and move are OP for a skirmish game. Two Eldar Wave Serpents (with troops inside) need to be toned down somewhat.

* Monstrous creature rules need to be pondered -- should they use the same rules as vehicles?

Squad-based 40K part 3: Marine TO&E

Space Marine TO&E:

Tactical Squad:

Combat Squad 1:
Sergeant with Boltgun, Marines with Boltgun x3, Marine with special weapon

Combat Squad 2:
Corporal with Boltgun, Marines with Boltgun x3, Marine with special weapon

Scout Squad:
Scouts are Stealthy. They may begin the game Hidden if the Marine player is defending. Sniper rifles may be suppressed weapons. Bolt weapons cannot be suppressed.

Camo cloaks add +1 to the TQ test for avoiding detection while stealthy if the entire combat squad is wearing them.

Scout Sniper Recon:

Squad Based 40K part 2

Movement (30mm scale):

* Standard human or power-armored Marine: 12" cautious, 24" sprint
* Terminator Armor: 6" cautious, 12" sprint (relentless)
* Assault marines w/jet packs : on foot: 10" / 20"
- using jet pack: 30"

Jet pack jump: up to 30".
- Cannot use if the unit has a casualty penalty
- +2d to defense when interrupted in the air; -2d to shooting after using the jump pack
- Cannot use jump pack movement as interrupt movement

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