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Squad-based 40K part 4: PlaytestDecisions: * Power armor (4d armor or better) is sealed, and should get its armor dice vs. flamethrowers. Power armored units can ignore or travel through flames if they make a quality check. * Grav tanks which can fire more than one weapon and move are OP for a skirmish game. Two Eldar Wave Serpents (with troops inside) need to be toned down somewhat. * Monstrous creature rules need to be pondered -- should they use the same rules as vehicles?
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