Squad-based 40K part 3: Marine TO&E

Space Marine TO&E:

Tactical Squad:

Combat Squad 1:
Sergeant with Boltgun, Marines with Boltgun x3, Marine with special weapon

Combat Squad 2:
Corporal with Boltgun, Marines with Boltgun x3, Marine with special weapon

Scout Squad:
Scouts are Stealthy. They may begin the game Hidden if the Marine player is defending. Sniper rifles may be suppressed weapons. Bolt weapons cannot be suppressed.

Camo cloaks add +1 to the TQ test for avoiding detection while stealthy if the entire combat squad is wearing them.

Scout Sniper Recon:
Scout Sergeant with Boltgun or Sniper Rifle (may join either team)
Sniper Team Able: 1x Sniper Rifle, 1x Boltgun (weapons team)
Sniper Team Baker: 1x Sniper Rifle, 1x Boltgun (weapons team)

CCW scouts have been removed because of stupidity.

Scout Anti-Armor Hedgehog:
Security Team: Scout Sergeant with Combi-melta, 2x Boltgun
AT Team: 1x Missile Launcher, 1x Boltgun (weapons team)

Devastators:
Weapons Team support for the Space Marine force.
Two man teams: 1x Special Weapon, 1x Boltgun (weapons team)
or three man team: 1x Special Weapon, 1x Boltgun, 1x Sergeant (weapons team)