Squad Based 40K part 2

Movement (30mm scale):

* Standard human or power-armored Marine: 12" cautious, 24" sprint
* Terminator Armor: 6" cautious, 12" sprint (relentless)
* Assault marines w/jet packs : on foot: 10" / 20"
- using jet pack: 30"

Jet pack jump: up to 30".
- Cannot use if the unit has a casualty penalty
- +2d to defense when interrupted in the air; -2d to shooting after using the jump pack
- Cannot use jump pack movement as interrupt movement
- Special rules: can make a combat assault and drop right into close combat from the air - follows normal rules for the target unit (-1d to shooting dice and no jump pack defense bonus)
- If suppressed while in the air, drops to ground level to find cover
- Dangerous jumps include heavy forest, buildings and ruins and razor wire -- roll a TQ check for the unit -- a failure is an immediate pin result.

Terminator armor: +6d defense; relentless: do not subtract movement when interrupted. Dead models drop Terminator Crux loot tokens. May carry crew-served weapons and fire and move them without penalty.