GK Tournament

Played my first tournament today with an 1850-point Imperial Guard army.

My opponents were Mech Eldar, Tyranids, and Speed Freek Orks.

I lost my last game to the Orks, the eventual winner, and placed fourth overall.

My list:

HQ
Company Command Squad:
4x Meltaguns
Officer of the Fleet
Chimera w/ML, HHF

Company Command Squad:
4x Meltaguns
Chimera w/ML, HHF

TROOPS
10 Veterans with 3x Meltagun
Chimera w/ML, HHF
10 Veterans with 3x Meltagun
Chimera w/ML, HHF
10 Veterans with 3x Plasma Gun
Chimera w/ML, HHF
10 Veterans with 3x Plasma Gun
Chimera w/ML, HHF

ELITES

FAST ATTACK
Vendetta w/ Heavy Bolters
Vendetta w/ Heavy Bolters
Bane Wolf with Hull Heavy Flamer

HEAVY SUPPORT
Hydra Flak Tank Battery
Hydra Flak Tank w/Heavy Bolters
Hydra Flak Tank w/Heavy Bolters

Manticore w/Heavy Flamer
Manticore w/Heavy Flamer

1850 points, 13 AV12 hulls. A fully mechanized Panzer division, capable of putting 8+ wounds on MCs or destroying 2 AV14 tanks per turn. Weaknesses: once the vets are out of the Chimeras, they're toast (usually) and there's not many of them. This list has fewer infantry figures than some Marine armies.

Dual Manticores, Vendettas, and Hydras provide a great firebase for both anti-mech and anti-unit fire. This army is really two 925-point armies.

What to improve: The Bane Wolf was awful. If I wanted to buy another, a Valkyrie w/Missile Pods or third Vendetta would have been OK. Also, those 130 points could have been spent on another Veteran Squad riding in a Vendetta.