Creating a Skirmish Force

**DRAFT** (problems listed at the end)

A skirmish force contains two parts: Core and Reserves. The Core forces are your primary characters, which are eligible to advance if the game is played as a campaign.

Reserves are used in larger games (up to 300 points) and can be modified as needed throughout a campaign. They are not able to advance while they are part of the reserves.

Core force rules:

  • A hard limit 160 points, including all wargear and upgrades.
  • A minimum of four models, and a maximum of twelve models.
  • One character must be a clearly designated leader (a sergeant, exarch, or HQ choice.
  • No named characters may be taken, and may not be taken under the "counts as" rules.
  • No model may have a base cost of more than 80 points.
  • No model may have more than two wounds.
  • No vehicles, including dedicated transports.
  • Each figure may have no more than +25 points in additional upgrades.

Reserve force rules:
Use of reserve forces is according to the scenario. Some may not allow reserves or specify additional rules for their deployment.

  • Hard limit of 140 points including all wargear and upgrades.
  • If vehicles are allowed, the total cost including upgrades may be no more than 50 points per vehicle.

Examples of core forces:

  • Farseer with Doom and five Dire Avengers
  • Five Space Marine Devastators, one with a heavy bolter, and a Sergeant with a power fist
  • Current problems:

    Some way to balance squad size and special weapons. For example, a normal marine tac squad gets two free weapons if the squad has ten members, which is too large for the core points limit. Maybe a straight points list for extra weapons, which would allow a Marine Kill Team to carry a flamer or meltagun.