User loginNavigation |
BlogsI prefer the term "Mount Doomer"As the day shortens at the end of the year, discussion turns to predictions of the future. The Doomers predict mass starvation, global economic collapse, and a world that makes "Fallout 3" look like a theme park. More hopeful souls embrace the vision of a techno-Rapture, when alternative energy and the end of history produce a well-tended Shire, where inept Baby Boomers somehow procure hydrogen-powered hypercars and cheap MRI scans. We're likely to end up in the middle. In the future, we will be forced to eat Hobbits.
Results of the braindead marine forceCurrently 0-2, although one could be a tie. That 1850 force was designed as a run-of-the-mill mech Marine list. The braindead parts:
The good stuff -- "general cheese":
1850 Point Chimera-Happy Imperial Guard Force1850 points, 11 AFVs. Variants of this list have been very successful. NOTE: Modified to add 2nd Manticore, tanks upgraded, &c. HQ TROOPS ELITES FAST ATTACK
Brutal Conflict: scaled down 40K skirmish rules?Looks like Brutal Conflict is a set of scaled-down version of the 40K rules. They also have force rosters with different limitations and point costs. Good stuff: it's under current development (not abandoned); the rules are similar to 40K; denormalized movement; expanded wound chart; handles small team (2 - 4 models) construction well. Concerns: different point values means no direct translation from codexes; no "legendary" units (like Wraithlords or dreads) yet. A lot of the rules clarifications are contained in a forum on Warseer.
The 1850 Braindead Marine ForceA generic, mechanized force. HQ: Cassius Troops: - Tactical Squad with 10 marines, meltagun and heavy bolter, PF sarge, dedicated Rhino Fast Attack: - Land Speeder Storm with Multi-melta Elites:
Creating a Skirmish Force**DRAFT** (problems listed at the end) A skirmish force contains two parts: Core and Reserves. The Core forces are your primary characters, which are eligible to advance if the game is played as a campaign. Reserves are used in larger games (up to 300 points) and can be modified as needed throughout a campaign. They are not able to advance while they are part of the reserves. Core force rules:
Warhammer 40K Skirmish?I'm thinking about rules possibilities for a homebrew skirmish game in the 40k universe. The bulk of the rules and points would come from the current 40K rulebook and codices. Some ideas:
Army- or Chapter-specific objective markersCut these out of scrap acrylic yesterday. The Lamenters official design can be made from Corel Draw primitives easily. The physical product was a 1/8" thick, 1 1/2" diameter plastic pog, etched on one side.
Hope it inspires others! Next version: Chaos symbols for my Traitor Guard.
Flintlock cleaning session #2The results of the second cleaning session: a lot of work with coarse and fine steel wool, a wire brush, and a buffing wheel. The rust is gone from the exterior surfaces, but pitting remains, as I don't want to put these on a grinding wheel.
Flintlocks!I started the restoration of a pair of replica Revolutionary War flintlocks with Chuck on Sunday. They had a lot more rust and pitting on them than I remembered from my initial inspection. Storage in cloth bags for the last twenty years wicked away most of the protective oil. Fortunately the insides of the barrels are not pitted or damaged -- and they're smoothbores, not rifles. We disassembled one homebuilt rifle from its Springfield stock and started work. An hour of steel wool and sandpaper gave middling results on the exterior of the barrel and the retaining rings.
|